he visto un script que cuando tocas el opbjeto te ofrece un menú para que elijas qué notecard quieres. no lo he probado aún (problemas con mi ordenador grrrrr) pero me parece útil y supongo que si tiene algún error alguien sabrá detectarlo con sólo leerlo.
la fuente es 3greeneggs
y este el script:
Cita:// Notecard Selector
// by Ann Enigma
// This script presents users with a list of notecards in a dialog box, and allows them to select one
// Note: The names of the notecards must be less than 24 characters long
// This script is licenced under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License
// http://creativecommons.org/licenses/by-nc-sa/3.0/us/
// configurable options
string message = “Which notecard would you like to read?”; // the message on the dialog box
integer command_channel = 616; // the channel on which to listen for commands (you probably won’t need to change this)
// the script
list notecards;
default
{
state_entry()
{
integer i = 0;
// read the title of each notecard into a list
for(i=0;i<llGetInventoryNumber(INVENTORY_NOTECARD);i++) {
notecards = (notecards=[]) + notecards + [llGetInventoryName(INVENTORY_NOTECARD,i)];
}
llListen(command_channel, “”, “”, “”); // listen for a dialog button press
}
touch_start(integer total_number)
{
llDialog(llDetectedKey(0), message, notecards, command_channel); // present the dialog
}
listen(integer channel, string name, key id, string message) {
if (llListFindList(notecards, (list)message) != -1) { // this is a valid notecard
llGiveInventory(id, message); // give the user the notecard
}
}
changed(integer changed_bitfield) {
// if the object’s inventory changes, reset the script
if (changed_bitfield == CHANGED_INVENTORY) {
llResetScript();
}
}
}

















